Brightley Burning is a 2D platformer game demo created in partnership with PixelDust Interactive. It follows Brightley, a dragon-like creature trying to find her way out of a deep cave and find her family.
PROJECT PHOTOGRAPHY
![Brightley Burning Adobe color palette](https://cdn.myportfolio.com/6848383a-75dc-4dab-8a74-ca9d7b6bd672/7becb792-ffba-4543-8afe-d2f931a79bc1_rw_1920.jpeg?h=2098008457453a057c77888764330435)
Brightley Burning Adobe color palette
![Brightley walking with lantern animation](https://cdn.myportfolio.com/6848383a-75dc-4dab-8a74-ca9d7b6bd672/e1249052-6dae-49fd-b20a-a9042ebd9148_rw_1200.gif?h=85089306bb3cff1e4bb4e2051779f494)
Brightley walking with lantern animation
![Fumarole animation](https://cdn.myportfolio.com/6848383a-75dc-4dab-8a74-ca9d7b6bd672/72e1ea65-57ae-4a05-9818-22af1b5f462e_rw_600.gif?h=fe7a19d1a9b63e91dac06cb1853a3e7d)
Fumarole animation
![Monster concept animation](https://cdn.myportfolio.com/6848383a-75dc-4dab-8a74-ca9d7b6bd672/caff9a34-dffb-4a7c-ba19-d00fa1335138_rw_1200.gif?h=433dee7df6d5875146b47f4a9ff76b15)
Monster concept animation
![Level design before final graphics](https://cdn.myportfolio.com/6848383a-75dc-4dab-8a74-ca9d7b6bd672/2c49deca-5115-4a8a-bdc9-77671c099e07_rw_1920.png?h=8cbdb3dbbd09f0b176634a7d093abec1)
Level design before final graphics
![level design draft](https://cdn.myportfolio.com/6848383a-75dc-4dab-8a74-ca9d7b6bd672/478dbb5e-2dba-4976-a499-2643268f404b_rw_1200.png?h=c362455b818cb1724ff20205291c9876)
level design draft
![Brightley and Silo the Spider](https://cdn.myportfolio.com/6848383a-75dc-4dab-8a74-ca9d7b6bd672/9d764846-1d76-478c-8872-2d6b9e2afe66_rw_1200.png?h=178eb19b94b9537170b53969a75fa9ab)
Brightley and Silo the Spider
![Brightley spawn area](https://cdn.myportfolio.com/6848383a-75dc-4dab-8a74-ca9d7b6bd672/620c258e-e1af-40dc-a0e7-31bfbe691563_rw_1200.png?h=042221e19c0a64033c9b9cd29c4ddbec)
Brightley spawn area
OBJECTIVE
PixelDust Interactive wanted to create a game demo for users to play at no cost, that had an iconic 2D pixel art style. Our team consisted of three creators: a developer, a narrative director and sound designer (me), and an animator.
EXECUTION
Our team decided to create a game based on an older idea of mine: Brightley, a wingless dragon creature who hatches in the bottom of a dark, expansive cave. I was in charge of several asset types including sound files for Unity, dialogue sheets, character design, and pixel art Photoshop files.
Due to the COVID-19 pandemic, our team was entirely remote. We conducted progress reports every week and additionally met to work together in virtual online spaces where we could collaborate more easily.
In this project, I was responsible for all sound design, character design, narrative choices, some level design, some pixel art, and some animation, as well as the title screen and title screen animation. I was also responsible for editing all of the gameplay videos into a final trailer.
EXTRAS
This was my first time working on a video game and I had an absolute blast. It was also my first time designing sound for the Unity engine.